- Mac Os Image
- Free Image Map Software
- Image Map Software Mac Mojave
- Html Image Map Software
- Image Map Software Mac Mojave
- Mac Software Free
Windows Mac OS X 3D Maps From Photos PixPlant includes advanced tools to extract 3D maps from plain photos or from the seamless tiling textures that you can generate from them. Extract Normal, Displacement, Diffuse, Specular and Ambient Occlusion maps - all these 3D maps can then be fine-tuned with the included editing tools.
With HTML image maps, you can create clickable areas on an image.
Image Maps
- Impress your website visitors with interactive image maps using standards based HTML and CSS. MapDesign provides an amazingly fast, easy way to create image maps for your website that respond to user actions such as moving your mouse over certain sections of an image.
- Take an image of the map in its current state to use in a PowerPoint presentation, or take a large image and print it out to hang on the wall. Map Filter Tool Precision level control makes it easy to filter data so that you only see what you want to on the map you create and customize.
- GIMP is a free open source image map generator for Windows, Mac, and Linux. It is basically a graphics editor software with a feature rich set of editing and drawing tools. Image map creation is one of its many features. Let’s see how you can generate image map using this software.
The HTML
<map>
tag defines an image map. An image map is an image with clickable areas. The areas are defined with one or more <area>
tags. Try to click on the computer, phone, or the cup of coffee in the image below:
Example
Textexpander 5 0. Here is the HTML source code for the image map above:
<img src='workplace.jpg' alt='Workplace' usemap='#workmap'>
<map name='workmap'>
<area shape='rect' coords='34,44,270,350' alt='Computer' href='computer.htm'>
<area shape='rect' coords='290,172,333,250' alt='Phone' href='phone.htm'>
<area shape='circle' coords='337,300,44' alt='Coffee' href='coffee.htm'>
</map>
Try it Yourself »<map name='workmap'>
<area shape='rect' coords='34,44,270,350' alt='Computer' href='computer.htm'>
<area shape='rect' coords='290,172,333,250' alt='Phone' href='phone.htm'>
<area shape='circle' coords='337,300,44' alt='Coffee' href='coffee.htm'>
</map>
How Does it Work?
The idea behind an image map is that you should be able to perform different actions depending on where in the image you click.
To create an image map you need an image, and some HTML code that describes the clickable areas.
The Image
The image is inserted using the
<img>
tag. The only difference from other images is that you must add a usemap
attribute: <img src='workplace.jpg' alt='Workplace' usemap='#workmap'>
The
usemap
value starts with a hash tag #
followed by the name of the image map, and is used to create a relationship between the image and the image map.Create Image Map
Then, add a
<map>
element.![Mac Mac](https://www.mindvectorweb.com/assets/images/mind-mapping-software-mac.png)
Free 3d modeling software stl. The
<map>
element is used to create an image map, and is linked to the image by using the required name
attribute:The
name
attribute must have the same value as the <img>
's usemap
attribute .The Areas
Then, add the clickable areas.
A clickable area is defined using an
<area>
element.Shape
You must define the shape of the clickable area, and you can choose one of these values:
rect
- defines a rectangular regioncircle
- defines a circular regionpoly
- defines a polygonal regiondefault
- defines the entire region
You must also define some coordinates to be able to place the clickable area onto the image.
Shape='rect'
The coordinates for
shape='rect'
come in pairs, one for the x-axis and one for the y-axis.So, the coordinates
34,44
is located 34 pixels from the left margin and 44 pixels from the top:The coordinates
270,350
is located 270 pixels from the left margin and 350 pixels from the top:Now we have enough data to create a clickable rectangular area:
Example
<area shape='rect' coords='34, 44, 270, 350' href='computer.htm'>
Try it Yourself »This is the area that becomes clickable and will send the user to the page 'computer.htm':
Shape='circle'
To add a circle area, first locate the coordinates of the center of the circle:
337,300
Then specify the radius of the circle:
44
pixelsNow you have enough data to create a clickable circular area:
Example
<area shape='circle' coords='337, 300, 44' href='coffee.htm'>
Try it Yourself »This is the area that becomes clickable and will send the user to the page 'coffee.htm':
Shape='poly'
The
shape='poly'
contains several coordinate points, which creates a shape formed with straight lines (a polygon).This can be used to create any shape.
Like maybe a croissant shape!
How can we make the croissant in the image below become a clickable link?
We have to find the x and y coordinates for all edges of the croissant:
The coordinates come in pairs, one for the x-axis and one for the y-axis:
Example
<area shape='poly' coords='140,121,181,116,204,160,204,222,191,270,140,329,85,355,58,352,37,322,40,259,103,161,128,147' href='croissant.htm'>
Try it Yourself »This is the area that becomes clickable and will send the user to the page 'croissant.htm':
Image Map and JavaScript
A clickable area can also trigger a JavaScript function.
Add a
click
event to the <area>
element to execute a JavaScript function:Mac Os Image
Example
Here, we use the onclick attribute to execute a JavaScript function when the area is clicked:
<map name='workmap'>
<area shape='circle' coords='337,300,44'>
</map>
<script>
function myFunction() {
alert('You clicked the coffee cup!');
}
</script>
Try it Yourself »<area shape='circle' coords='337,300,44'>
</map>
<script>
function myFunction() {
alert('You clicked the coffee cup!');
}
</script>
Chapter Summary
- Use the HTML
<map>
element to define an image map - Use the HTML
<area>
element to define the clickable areas in the image map - Use the HTML
usemap
attribute of the<img>
element to point to an image map
HTML Image Tags
Tag | Description |
---|---|
<img> | Defines an image |
<map> | Defines an image map |
<area> | Defines a clickable area inside an image map |
<picture> | Defines a container for multiple image resources |
For a complete list of all available HTML tags, visit our HTML Tag Reference.
Overview
MapMap is a free, open source software for projection mapping aimed at artists and small teams. Its intuitive interface facilitates learning and promotes artistic expression. This software is available on Windows, OSX, and Linux. MapMap gives users the ability to projection map on any surface of choice. Mapmap takes media sources and gives users the ability to manipulate the media into different positions and shapes. Media sources can come from any various accepted media formats. With an easy to understand interface, new users can get started in minutes.
Projection mapping, also known as video mapping and spatial augmented reality, is a projection technology used to turn objects, often irregularly shaped, into a display surface for video projection. These objects may be complex industrial landscapes, such as buildings. By using specialized software, a two or three dimensional object is spatially mapped on the virtual program which mimics the real environment it is to be projected on. The software can interact with a projector to fit any desired image onto the surface of that object. This technique is used by artists and advertisers alike who can add extra dimensions, optical illusions, and notions of movement onto previously static objects. The video is commonly combined with, or triggered by, audio to create an audio-visual narrative.
Download and install
The latest version of MapMap can be find at these links:
- macOS 0.6.2 DMG or macOS 0.6.2 ZIP - Note that macOS users need to also install GStreamer separately.
Older versions:
Launching the application
On macOS, open the application by either double-clicking on its icon in the Finder, or by clicking on its icon in the Dock.
On Debian or Ubuntu GNU/Linux, find its icon in the application menu and click it. You can also run it via the command-line by typing “mapmap”.
On Windows, click on the windows icon and type in mapmap. Click on the MapMap icon to then launch the program.
Layout
MapMap consists of several different windows, icons, and menu options. The main windows are the Library, Layers, Input Editor and Output Editor.
Library
The Library contains the collection of sources that can be used in MapMap. The supported sources are:
- media files such as:
- video (see preferred video formats below)
- still images (PNG, JPEG, etc)
- animated GIFs
- color paints/masks
- webcams (currently on Linux version only)
- … and more to come in future versions
Media Sources
Importing new media can be done in multiple ways:
- Clicking on File > Import media file…
- Hitting CTRL+I
- Clicking the icon in the toolbar
- Drag and drop media directly into library window
Free Image Map Software
Preferred Video Formats:
- Containers: .mov, .avi, .mp4, .ogg, .ogv
- Video codec formats: Motion-JPEG / Photo-JPEG, MPEG4, Apple Pro Res 422
A introductory media / tutorial startup file can be found here: (INSERT LINK TO NEW MEDIA ? TUTORIAL ZIP FILE)
Color Sources
Adding color paints to the library can be done by choosing File > Add color paint or by clicking on the icon in the toolbar.
Once clicked on the following menu will appear once a color has been selected click “Ok” to add the color to the library.
Media sources can be deleted by simply selecting it in the Library list, and then choosing the Edit > Delete menu item or by control clicking on a media source and choosing “delete source”. Since all the layers that use that source will also be deleted, a dialog will ask you for confirmation.
Layers
To the right of the library tab is the layers tab. Layers are media sources that are displayed in the output editor. Layers are created when a source from the library is selected and turned into a 1. quad, 2. triangle or 3. ellipse. This tab allows users to show/hide, lock, duplicate, and delete layers.
Layers can be deleted by selecting it in the layer list, and then choosing the “Edit > Delete” menu item.
Layers can be rearranged by dragging them on top of or below each other. Doing this also controls the layer arrangement in the output editor. Layers add vertices to the source which allows the source to be edited in a variety of ways. Next to each layer name, there are five icons:
- Hide Icon: This hides or shows the layer.
- Isolate Icon: This isolates the layer selected.
- Lock Icon: This locks or unlocks the layer so it can’t be modified.
- Duplicate Layer Icon: This duplicates a layer with all it’s settings .
- Delete Icon: This deletes the selected layer.
Inspector
Image Map Software Mac Mojave
Below the Library and Layers tab is the Inspector menu. This menu changes according to what is selected in the Library or Layers tab. Through the Inspector menu, users can modify the selected source in a variety of ways. Options for the Layer Inspector menu:
- Layer opacity can be changed on a 0 to 100% scale.
- Video sources can be changed to any source in the library via the source drop down menu.
- For Mesh Layers, there is an additional option titled “Subdivisions”. This option is very powerful as it allows the user to add additional subdivisions to the original square shape. These shapes can then be modified to create complex mappings onto a variety of screen shapes / geometries.
- X and y vertices for each point of the input shape can be modified.
- X and y vertices for each point of the output shape can be modified.
Options for the Library Inspector menu:
- Source opacity can be changed on a 0 to 100% scale.
- Source location can be modified by clicking on the … button so that a source can be swapped for another or relocated on the users hard drive.
- Source speed can be changed on a 0 to 100% scale.
- Source audio volume can be changed on a 0 to 100% scale.
Shapes
Currently supported shapes are: Quads/Mesh, Triangle and Ellipse. When Meshes have a dimension of two by two (2x2) vertices, they are called Quads. When they have more than 2x2 vertices, they are called A Mesh. A Mesh is a grid of vertices that allow more flexible mapping for complex output shapes.
To create a new shape, choose a source in the library and click on Quad/Mesh, Triangle or Elipse icon. A new shape will immediately be displayed in the Output Editor, where the size and shape of it can be manipulated by clicking and dragging it’s vertices. You can also click on a vertices and use the arrow keys to make micro adjustments to its position. You can also use the number boxes in the inspector window to move the vertices manually. To turn a Quad into a Mesh, change its dimension changing its width, height, number boxes.
Shapes can also be transformed via a set of transform controls. Click on a vertices and then use the following keyboard shortcuts to activate the controls.
M = Move
R = Rotate
S = Scale
Full Screen Mode
Before projection mapping onto a surface check the system preferences on your machine to make sure your computer is not set on mirroring, but instead is set so that your projector is an external / additional monitor. Then use the Toggle Full Screen icon at the top of the MapMap Menu to send the output editor content to your projector or external monitor.
Special note for Apple Users: In your System Preferences > Mission Control. Make sure that “Displays have separate Spaces” is clicked or you will have control issues when you go to full screen.
Display Controls
Display Controls give the user the ability to select and move vertices both in the input and output editor menus. To hide these controls click on the top menu “View” and then click on “Display controls”. Click on it again to re-enable Display Controls.
Save the project to a file
To save the current project, choose “File > Save as…” and then choose a file name. The extension file is “.mmp”, but the file format is simply XML, a very common one.
Load a project from a file
To load a project from a file, choose “File > Open…”.
External Control using OpenSoundControl (OSC)
IMPORTANT: This feature is currently not supported on macOS.
MapMap supports the OpenSoundControl communication protocol. Currently supported actions allow full control of existing sources and layers, such as changing a source file, adjusting opacity and visibility, changing volume, etc.
The default OSC port can be changed from the Preferences menu.
MapMap provides a flexible way to control groups of sources and layers using regular expressions. For example the following OSC message will change the opacity of all sources whose name starts with “movie-“ to 50%:
/mapmap/paint/opacity ,sf 'movie-*' 0.5
To report a problem or suggest an enhancement please open a new issue on GitHub
Html Image Map Software
Other ways to reach us:
- The #mapmap IRC channel on Freenode
- Write to us at info at mapmap dot info
- Sofian Audry: lead developer, user interface designer, project manager.
- Dame Diongue: developer.
- Alexandre Quessy: release manager, developer, technical writer, project manager.
- Mike Latona: user interface designer.
- Vasilis Liaskovitis: developer.
MapMap is made possible thanks to the generous support of the following organizations:
- Alton ’38 and Adelaide Hamm Campus Activity Fund
Image Map Software Mac Mojave
macOS
Mac Software Free
Image maker software download. To display more information about the errors that might occur, launch MapMap from the command line. To do so, open the Terminal application, that is located in /Applications/Utilities from Finder then type “ /Applications/mapmap.app/Contents/MacOS/MapMap”, and hit the Return key.